ES2 -3 : CLIENT SERVER COMPUTING
( 5 Hours –
5 Credits)
UNIT-I
Introduction
to client/server computing-What is client/server computing-Benefits of
client/server computing-Evolution of C/S computing-Hardware trends-Software
trends-Evolution of operating systems-Networking (N/W) trends-Business
considerations.
UNIT-II
Overview
of C/S Applications: Components of C/S Applications-Classes of C/S
Applications-Categories of C/S Applications.
Understanding C/S Computing:
Dispelling of myths -Obstacles-Upfront &Hidden-Open systems &
Standards-Standard-Setting Organizations-Factors for success.
UNIT-III
The client hardware and software:
Client Component-Client operating Sytems-what is GUI-Database Access-Client
Software Products: GUI Environments –Convertitng 3270/5250 Screens-Database
Tools-Client Requirements-GUI Design Standards-Interface Independence-Testing
Interfaces.
UNIT-IV
The
Server: Categories of Servers –Features
of Server Machines-Classes of Server machines-Server Environment: N/W
Management Environment-N/W computing Environments-Extensions-Network Operating
System-Loadable Module.
UNIT-IV
Server
operating system: OS/2 2. 0-Windows new
technology-Unix based OS-Server requirements: Platform independence-Transaction
processing-Connectivity-Intelligent database-Stored procedure-Triggers-Load
leveling-Optimizer-Testing and diagnostic tools-Backup&recovery mechanisms.
TEXT BOOK:
Dawna Travis Dewire-“Client/Server Computing”-Tata McGraw
Hill, 1994
Unit I - Chapters 1, 2 Unit II – Chapters 3, 4
Unit III – Chapters 5. 1, 5. 2,
5. 3, 5.
5, 6. 1, 6. 2, 6. 3,
7. 1, 7.
2, 7. 3, 7. 4
Unit IV – Chapters 8. 2, 8. 3,
8. 4, 9.
2, 9. 3, 9. 4, 9. 5,
9. 6
Unit V – Chapters 10. 1, 10. 2, 10.
3, 11. 1, 11. 2, 11.
3, 11. 4, 11. 5, 11.
6, 11. 7, 11. 8, 11.
9, 11. 11
No comments:
Post a Comment